Tag: graphics

Racket: Faster Pixel Access

Written by Dominik Joe Pantůček on 2020-02-27

As you might recall, Racket provides no way of working with bitmap data both ways: writing and reading. There are only methods that can help you directly access bitmap  ARGB data and those are not designed for any high performance tasks. Read on to learn some new tricks to access the bitmap data faster...

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